You have proficiency in the Medicine and Survival skills. Your time living in the wilds and ruins of Outland has forced you to learn how to survive. ![]() Wisdom is your spellcasting ability for these spells. When you reach 5th level, you can also cast the gust of wind spell once per long rest. When you reach 3rd level, you can cast the earth tremor spell once per long rest. You can’t use this feature again until you finish a Long Rest.Įlemental Bond. When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 hit point instead. Your Constitution score increases by 1.īroken Endurance. The severance has disfigured your form, leaving you an outcast amongst the Exodar Draenei.Ībility Score Increase. Broken DraeneiĪs a broken draenei, you were left on Draenor as the Legion invaded, your connection to the Naaru have been severed, leaving you an empty shell of your kin. Three subraces of draenei exist: broken draenei, exodar draenei, and lightforged draenei. Seemingly having no resemblance with any Azerothian languages. The Draenei language, is a strange and complicated language for other races to learn. You can speak, read, and write Common and Draenei. You have resistance against necrotic damage. Draenei are between 7 and 8 feet tall and somewhat muscular. Those who tend toward chaos are warriors, rangers, or in other ways people more fond of pure fighting. Those who strive towards law are sages, priests, paladins, vindicators, or scholars. Draenei mature slightly slower than humans, reaching adulthood in their early 20's, and can live to extraordinary age, become thousands of years old, often exceeding the ancient ages of night elves.Īlignment. Intelligence is your spellcasting ability for these spells.ĭraenei share certain racial traits given to them upon their renewal by the naaru.Ībility Score Increase. ![]() When you reach 5th level, you can cast darkness once, and it recharges after a long rest. When you reach 3rd level, you can cast dark void once, and it recharges after a long rest. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check. You can mimic sounds you have heard, including voices. Using gestures and sounds, you can communicate simple ideas with any beast that has an innate flying speed. You can’t discern color in darkness, only shades of gray.įriend of the Air. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. Your base movement speed is reduced to 25 feet.ĭarkvision. These creatures have been forced to learn other talents to compensate for their exclusion.Ībility Score Improvement. Arakkoa ExilesĪrakkoa exiles are those who have been subjected to the Curse of Sethe and have lost their wings, becoming hunched figures abandoned by the sun. Due to the ancient curse of the wind serpent god Sethe, you are particularly vulnerable to poison. To use this speed, you can’t be wearing medium or heavy armor.Ĭurse of Sethe. Due to lack of practice, your movement speed is reduced to 20 feet.įlight. Your Dexterity improves by 1 and your Intelligence improves by 1.Ītrophied Legs. High arakkoa are the winged higher caste.Ībility Score Improvement. ![]() Arakkoa belong to a rigid caste system, but there are also key differences between the high arakkoa and the arakkoa exile castes. ![]() Ravenspeech is very similar to the cries of birds and some very intelligent ravens have been known to be able to speak it.Ĭaste. You can speak, read, and write Common and Ravenspeech. When you hit with them, the target takes slashing damage equal to 1d4 + your Strength or Dexterity modifier. Your razor-sharp talons are natural weapons that can be used to make an unarmed strike. You can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away from you. Certain spells such as charm person do not affect you.Įagle Eye. Your creature type is monstrosity instead of humanoid. Your base walking speed is dependent on your caste. Arakkoa stand at about human height, being between 5 to 6 feet tall. Arakkoa live in a rigid caste system and tend towards lawful alignments. Compared to humans, arakkoa don’t usually live longer than 30 years.Īlignment.
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